Assassin’s Creed 3 prima patch correttiva

Home » Assassin's Creed 3 » Assassin’s Creed 3 prima patch correttiva


Il nuovo videogioco Assassin’s Creed 3 è stato finalmente rilasciato, nella giornata odierna, sul mercato videoludico e metterà a disposizione di tutti i videogiocatori un’esperienza di gioco davvero sensazionale e ricca di sequenze spettacolari.
Ubisoft, per fare a meno di dover posticipare la data di release ufficiale fissata per oggi, ha messo a disposizione di tutti gli utenti una prima patch correttiva che fa riferimento proprio al nuovo capitolo della saga, che offrirà tutta una serie di miglioramenti vari che andranno a mettere a posto diversi bug minori, certamente non importanti, ma che potrebbero avere conseguenze negative a lungo andare sull’esperienza di gioco.

WWE 13 ELENCO PERSONAGGI


ASSASSIN’S CREED 3 SUPPORTERA’ LE MICROTRANSAZIONI

Ecco le varie modifiche che sono state introdotte grazie alla prima patch per Assassin’s Creed 3:

Animus Synching tutorial, fixed an issue where the player could
think he’s stuck in an infinite loading when getting to Boston after the
end credits
Fixed a bug where counter-killing with the bow does not always work
NPCs spawned too far away could end up being of the wrong type
Camera could remain stuck after the player being respawned
Player could remain stuck after diving from a waterfall
Player could remain stuck if he exits a slopped hay stack at a certain angle
player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
Under rare circumstances, the crowd would stop spawning
Fixed an animation glitch when interrupting the reception from high profile jump
Fixed various occurrences of missing sounds
In some cases, the Animus Database sound ambiance was not stopped when exiting
Various stats and leaderboards were not showing up properly
Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
Mission “RETURN TO ABSTERGO” – fixed a bug where the player would
lose control over Desmond during a fight if he lures and kills some
guards in the wrong area
Mission “A DEADLY PERFORMANCE” – Mission would not continue if the player decides to climb the wall instead of using the ladder
Mission “JOHNSON’S ERRAND” – fixed a bug where the game would remain
stuck if the player runs during the black screen that occurs after
exiting the tavern
Mission “THE SURGEON” – Charles Lee could fall in the water and die
while following the player, causing the mission to fail, if the player
decides to take a certain path that involves jumping over the water
Mission “THE SURGEON” – fixed a bug where we would show the desync
effect if the player throws one of the target in the water, even though
the mission is not really failed
Mission “WELCOME TO BOSTON” – The courier side-quest next to the general store would not start properly
Mission “EXECUTION IS EVERYTHING”, fixed a bug where the mission
would not continue if the NPCs you are eavesdropping react to a dead
body
Mission “THE BRADDOCK EXPEDITION” – Mission would not continue if
the player kills all enemies in the camp, killing the required target
last, without triggering open conflict
Mission “FEATHERS AND TREES” – NPC’s would not detect beams properly, preventing them from performing the trunk around move
Mission “FEATHERS AND TREES” – Mission would not continue if the player doesn’t follow the expected path
Mission “HUNTING LESSONS” – Mission giver could not be there if the player goes away and comes back
Mission “SOMETHING TO REMEMBER”, fixed a bug where the screen could
become all white or black for the remainder of the mission if the player
set his brightness option to anything else than the default value
Mission “ON JOHNSON’S TRAIL”, fixed a bug that could cause the
optional objective “Use powder kegs to destroy smuggled cargo” to not be
saved properly if the player reloads during the mission
Mission “THE TEA PARTY” – Optional objective “Dump crates of tea in
the water” could not be completed if the player threw all crates before
having killed all guards
Mission “THE MIDNIGHT RIDE” – Mission could not be completed if the player interacts with the delivery quest giver along the way
Mission “BRIDEWELL PRISON”, Player could remain stuck prison cells
Mission “PUBLIC EXECUTION” – Crowd NPCs could be spawned in or walk through a cart during a cinematic
Mission “SOMETHING ON THE SIDE” – Optional objective “Perform a successful static eavesdrop” could not be completed.
Mission “MISSING SUPPLIES” – Optional objective “Do not hide in the
hay cart while following the convoy” not being saved properly if the
game is reloaded during second part of the mission
Homestead
Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
On the Homestead, fixed a bug where the player could remain stuck if
he performs a corner pose on the left side of Norris’ cave’s entrance
Side Quest
Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
New York Liberation Missions – Possible that the game would wrongly
display that 2 of the districts were completely liberated when it’s not
the case yet
La patch permette poi di metter a posto anche possibili “crash fix” e bug all’interno delle missioni marittime.

1 commento su “Assassin’s Creed 3 prima patch correttiva”

Lascia un commento